In December, two high profile shows on video games were broadcast.
First was Charlie Brooker's How Videogames Changed The World. Channel 4 promoted the show heavily and granted the programme a 9 pm prime time slot. Despite the hype, the programme was a let down; the show adopted the tired countdown + talking head format and was painfully dull. HVCGTW was aimed at those with a passing interest in video games; the show didn't provide gamers with much enlightening information.
At times, the programme came across as desperate in its attempt to sell the general public on video games significance. The last 'game' featured on the list was Twitter. Brooker drew a parallel between video games and the social networking site. He made a convincing argument but including the website as an example of video games influence was an insult to the many real video games deserving of a place on the list. The show repeatedly claimed that video games were mainstream. If they were, then this one-off programme wouldn't have been necessary.
While Brooker's programme was aimed at non-gamers, VGX was squarely aimed at those who choose to spend a Saturday night playing Dota 2. VGX was the successor to the Video Game Awards (VGA's), the Emmy's; they weren't. The VGA's selling point was the show's "World Exclusives." Previous year's VGA's unveiled such blockbusters games as Mass Effect 3 and Batman Arkham City. This year's redesigned VGX did away with the award show tropes; gone were the C-list celebrities and irrelevant presentations, the focus of the show was the game reveals. VGX broadcasted live - and commercial-free - on Spike TV in the US and streamed worldwide.
A+ idea. F- execution
The show plodded (badly), the "World Exclusives" weren't as significant as previous years, and the show suffered from many production errors. The decision to abandon the large amphitheatre for an empty studio may have been cost-effective, but it resulted in a drab and awkward atmosphere.
While all of those involved in How Videogames Changed The World were fans of the genre, the co-host of VGX, actor Joel McHale couldn't be anything but. McHale's response to the lousy script and shoddy production was to behave like a disinterested snob.
Many have lamented the lack of video games programmes on mainstream television. After these two embarrassments, the only involvement TV should have with video games is through an HDMI port.
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