Saturday, 12 July 2014

XBOX Event Report

Originally posted on D-Pad.co.uk

Microsoft brought E3 to a hidden corner of West London.

The company invited a select group of gamers and journalists to get hands-on with titles first previewed at last month's E3. I managed to wrangle myself itself an invite; here are some thoughts on the day:

Not announced beforehand, FIFA 15 made a surprise appearance at the event. A new feature touted by EA is Emotional Intelligence. Whenever players miss a shot, or a decision doesn't go their way, they are considerably more animated than before. But the issue of the 'dead eyes' persists. Other than that, the game looked great (the pitch degenerated through the match) and played superbly. Two new tactical options have been added on the side of Ultra Defensive and Ultra Offensive: Park The Bus and All-Out Attack, respectively. Unfortunately, I didn't get a chance to test out All-Out Attack, but Park The Bus is precisely just that. My entire midfield line raced back to the penalty box when I moved that slider all the way left.


Sunset Overdrive was the event's showpiece, with most of the screens in the room dedicated to Insomniac Games first Xbox title. What immediately stood out about Overdrive was the vivid colours. There wasn't a grey or black in sight. I was having so much fun blowing stuff up with the plethora of weapons on offer that I had to be reminded by an Insomniac employee on the objectives to be completed. Believe the hype.

Forza Horizon 2 continues to attempt to fill the hole left by Project Gotham Racing. Being quite rusty with the racing genre, I hit the curb once or twice (or fifty times). A neat addition for terrible drivers like myself is the rewind feature which allows you to turn back time and skid into a different hay bale.

The game that attracted the most attention was Evolve. The co-op FPS from the creators of Left 4 Dead garnered many awards at E3, including "Best of Show", and It was not hard to see why. Evolve is a five-player co-op game. One player plays as the monster whose role is to avoid the four others who seek to stop him. The beast gradually evolves (hence the title) throughout the game, with three levels in all. Expect the phrase "This isn't even my final form" to be uttered frequently. Playing as one of the chasing squad, I felt like a part of a sci-fi thriller. Eventually, we killed the monster just before it almost wiped out our entire squad. Evolve will be one to watch.



Fable Legends also implements the same four-versus-one concept as Evolve, but the two games are miles apart in terms of quality. The controls were muddled, and attacks didn't hit solidly. Granted, this was an early demo, but every other game on show is scheduled for release in a similar timeframe and didn't look as shoddy. It's time for Lionhead to leave Albion and create a game that is not Fable.

Assassin's Creed Unity and Halo: The Master Chief Collection were at the event but not playable to the public. The fellow demoing The Master Chief Collection for us displayed Halo 2 Anniversary's split-second toggling between the old and new visuals of the original Xbox title. This game is packed with features and will undoubtedly delight Halo fans.

Also on show was Alien Isolation and four ID@XBOX titles.

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