Monday, 20 October 2014

Retro Review: Eternal Sonata

Originally posted on D-Pad.co.uk

Lost in the shuffle of Halo 3, Super Mario Galaxy, and the plethora of Triple-A games released in 2007 was Microsoft's umpteenth attempt to crack the Japanese market.

Eternal Sonata is an RPG centred on legendary Polish composer Frederic Chopin. Developed by tri-Crescendo, the makers of the Baten Kaitos series, Eternal Sonata takes place in an imaginary world conceived by a terminally-ill Chopin on his deathbed.

The story is based on teens Allegretto and flower-girl Polka's quest to stop the evil (and prepubescent) Count Waltz. The Count has raised taxes to a ludicrous level, and our heroes set out to obtain an audience with Waltz to air their misgivings. Instead, events escalate, threatening to throw the whole world into turmoil. Chopin himself features in the main story but curiously, as a side character. Chopin must have been a very humble man to consign himself a bit character in his own dream.

As the world is based in Chopin's mind, music plays a big part in Eternal Sonata; The main characters are named after musical terms (other than Chopin himself). Pianist Stanislav Bunin faithfully recreates Chopin's pieces. In addition, the game features original music composed by the prolific Motoi Sakuraba.

The game's events are inspired by Chopin's life story, such as the rebellion sub-plot, which has similarities to the Polish–Russian War 1830–31. Main heroine Polka suffers from a terminal illness similar to the one that befell Chopin. In the world of Chopin's dream, the side-effect of a terminal illness is the ability to wield magic. The story is complex and has many underlying themes, with no clear plot; the story is hard to invest in and will fade from your memory after completion. tri-Crescendo has to be applauded though, for creating a story based on high taxes and tuberculosis.

Two playthroughs are required to experience everything the game offers fully. Eternal Sonata's Encore Mode would suitably challenge hardened gamers. The mode is unlocked after one playthrough; the enemies in Encore deal out 1.5x damage, have 2x HP and are more aggressive in battles.

Despite being released over seven years ago, Eternal Sonata still looks impressive as it did in late 2007. The colours are vivid, and the cell-shading creates an Anime feature-film look. In addition, the monsters of Eternal Sonata are highly imaginative; watch out for the flying goat and oversized onion.

The PS3 version – released a year after the 360 game – includes exclusive playable characters and new areas. Regardless of the system, Eternal Sonata will satisfy underserved JRPG fans or those wanting to sample something different, which Eternal Sonata most definitely is.

Overall

Colourful, original and bonkers. Eternal Sonata is unlike any game this gen. The gameplay might not be revolutionary, but the vivid graphics, whimsical music and unique story hit the right notes

7/10

No comments:

Post a Comment